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Codejunkies amiibo
Codejunkies amiibo








codejunkies amiibo
  1. #CODEJUNKIES AMIIBO .DLL#
  2. #CODEJUNKIES AMIIBO CODE#

R Button + Analog / C-Stick: Move slower. L Button + Analog / C-Stick: Move faster. Y Button: Toggles a Mushroom graphic at the center of the screen. X Button: Switch between camera and text movement. Using this capsule will activate a camera debug function.Ĭ-Stick: Move + rotate camera / Move text. XX is the capsule ID.Īll of these capsules are named "Error", have no use description, and use the Miracle Capsule model.

#CODEJUNKIES AMIIBO CODE#

Use the Action Replay code 0022A075 000000XX to place these items in the upper-left player's 1st slot. (Source: gamemasterpic (NA code)) Debug Capsules This is a test of every message in the game. "START" will take the player back to the File Selection screen. There are two special options in this menu: "START" and "MESS CHECK". The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.īefore a mini-game is played, the same rudimentary character select screen from Mario Party 4 appears. Press Up/Down to select a mini-game, and Left/Right to switch between pages. This is the same debug menu from Mario Party 4. Once the game starts, you should boot into a debug menu! Start a new Party Mode game and select Toy Dream as the board. Replace w01.bin (data Folder) and w01Dll.rel(dll folder) with selmenu.bin and selmenuDll.rel, or use one of the below Action Replay codes. Once a game is finished, the player is booted back to the menu.Ī complete listing of what is accessible from the menu. The mini-games boot up without explanation screens. Once everything has been set, the game jumps straight to a mini-game menu. Unlike the Mario Party 4 E3 menu, Party Mode boards cannot be selected. Interestingly, Boo and Koopa Kid can't be selected on this menu, presumably because their characters weren't done in time for E3. The white rectangles around the mini-game graphics are an emulator glitch Select Party Mode from the main menu and this menu will appear instead.

#CODEJUNKIES AMIIBO .DLL#

Replace mdparty.bin (data Folder) and mdpartyDll.rel (dll folder) with e3setup.bin, e3setupDLL.rel, or use one of the below Action Replay codes. The below set of Gecko codes will also make this screen accessible in the EU version by selecting Undersea Dream in party mode: Selecting "Mini-Game" will crash the system (it should bring up the menu below), while selecting "Demo" will fade to a black screen, then back to the title. It also features an early logo for the game. In this title, many Star Spirits fly up from the bottom of the screen, and the playable characters walk around the screen in a circle, like the silhouetted version on the final's file select. Select Party Mode from the main menu and the E3 title sequence will pop up. Replace mdparty.bin (data Folder) and mdpartyDll.rel (dll folder) with e3boot.bin and e3bootdll.rel. Menus / modes that were used for the E3 demo. Sample.bin has two early capsule models of a coin block and Boo, and the Toad host leftover from Mario Party 4.










Codejunkies amiibo